Thrust into electronic environments: Body and Virtuality
Humankind, differentiated from nature, has always strived to extend the body and to overcome spatial boundaries. These civilizational attempts have been achieved by means of technological inventions and developments recently. The continuous technological development could, however, qualify only partially as an energy-effective means for establishing experimental spaces. The instinctive “colonization process” has been able to unfold in electronic environments.
The bodily fixation and the narrow scope of attention are qualities of Internet use which cannot create the experience of full-body immersion. In contrast, Virtual Reality (VR) attempts to create a sense of full audiovisual-haptic experience in the recipient by aspiring for interactivity. However, this field does not correlate with global networks which would minimize spatial constraints and which, speaking about the Internet, are the essential sources of popularity and dynamism.
Certainly, it is just a matter of time before developers attempt to integrate these currently disconnected virtual environments in a giant Internet-like fashion. What is even more likely is that sensational qualities and features of virtual reality will be assigned to the organism of the Internet. In the case of virtual reality the fixation of view was replaced by the fixation of environment, a concept that will be abandoned and followed by a constantly changing, dynamic system after the setting up of a network virtual reality.